Coders and creators of all kinds use CodeSandbox to prototype and share their ideas. This creator profile showcases the sandboxes of creative technologist Charlie Gerard and we chat to her about how she harnesses her curiosity to inspire and drive her creative experiments.
How would you describe your work?
My work is always very experimental. I'm not really interested in making things with a practical goal in mind. What motivates me is the research and the creativity. How far can I push the technologies I am using? Can I use them in an unusual way? What happens if I mix different technologies together? That kind of thing.
How did you get into it?
From there, I swapped the Leap Motion for a Myo armband that uses muscle data to make the ball move when I execute certain gestures, and I also swapped the robotic ball for a drone... I kept experimenting with different devices and different technologies to see what was possible.
Who are the people or projects that inspired you while you were learning?
What are you excited to learn next?
Currently, I'm trying to learn about Digital Signal Processing to unlock some projects I want to build. I'm really excited about some ideas, but I don't have the right knowledge yet to build them.
A tip for beginners
Personally, I would always advise you to start small and try to recreate a project you found interesting. Once you've managed to reproduce it yourself, you can go from there and make some custom modifications, for example, add a new sensor. Also, start with a project with at least one aspect to it that you're familiar with. So if you're a web developer and want to learn about virtual reality, maybe start with WebVR using Three.js instead of Unity or ARkit/ARCore. The more complex the project, the longer it will take you to build it, and the more likely you will be to give up.
A project to fork
One of my favorite projects is the one I called HVBRD, which uses a device's accelerometer and gyroscope with WebSockets to let users interact with a 3D environment as if they were using a hoverboard.
Fork it and play around with changing the 3D landscape design or adding different 3D objects to the scene.
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